A spatial territory game in continuous space
Friday seminar by Fugo Takasu
We propose a spatial territory game in continuous space where a player ﬁghts for territory overlapped with other players. This game is basically a spatial version of snow drift/prisoner’s dilemma games but differs from many of previous spatial games in that players are positioned in continuous space rather than on grids of lattice. Individual-based simulation suggests that this game can be very different from spatial games played in lattice space. Some analytical treatments and the significance of the structure of space in focus will be discussed.
Department of Information and Computer Sciences
Nara Women's University, Japan