Movement-based interaction

When designing interactions with technology where movement of the body is the mode of interaction, how do we talk about the user experience of these interactions?

    Using phenomenology, this topic opens for investigation of questions such as: 

    • how can we understand our own and other peoples' experiences with technology?
    • how can we as designers use these experiences, describe and represent them for use in our design processes?

    Phenomenology is an approach to understanding our experiences with technology. Phenomenology as a branch of philosophy studies subjective experiences, that is how we experience ourselves in our surroundings, how we experience our relations with other people, how we experience our relations with technology and so on. In trying to understand human experience, phenomenology puts emphasizes on the role of embodiment in human perception and cognition. How do we relate to and move in relation to the technology? How do we understand movement, and what does a movement "mean"? How do we incorporate technology as extensions of our bodies?

    For designers, phenomenology is useful as the artifacts and tools we make, affect the way people experience themselves and their surroundings, and phenomenology gives us a way to understand, describe and represent our experiences with technology. 

    Oppgaver kan skrives på norsk eller engelsk.


    Publisert 6. okt. 2022 14:47 - Sist endret 6. okt. 2022 14:47

    Omfang (studiepoeng)