Csound vs. ChucK: Sound Generation for XR Multi-Agent Audio Systems in the Meta Quest 3 Using the Unity Game Engine - Department of Informatics" />

Csound vs. ChucK: Sound Generation for XR Multi-Agent Audio Systems in the Meta Quest 3 Using the Unity Game Engine

“Csound vs. ChucK: Sound Generation for XR Multi-Agent Audio Systems in the Meta Quest 3 Using the Unity Game Engine” by Pedro Lucas, Stefano Fasciani, and Kyrre Glette. In Proceedings of the Sound and Music Computing Conference 2024, 2024, pp. 301-308.

BibTeX entry:

@inproceedings{lucas-smc2024,
   author = {Pedro Lucas and Stefano Fasciani and Kyrre Glette},
   title = {Csound vs. {ChucK}: Sound Generation for {XR} Multi-Agent
	Audio Systems in the {Meta Quest 3} Using the {U}nity Game
	Engine},
   booktitle = {Proceedings of the Sound and Music Computing Conference 2024},
   pages = {301--308},
   year = {2024},
   url = {https://zenodo.org/records/13918961}
}

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