Norwegian version of this page

Pedro Pablo Lucas Bravo

Image of Pedro Pablo Lucas Bravo
Username
Visiting address Gaustadalléen 23 B Ole-Johan Dahls hus 0373 Oslo
Postal address Postboks 1080 Blindern 0316 Oslo
Other affiliations Faculty of Mathematics and Natural Sciences (Student)

Website:  https://pedrolucas.tech/

LinkedIn:  https://www.linkedin.com/in/pedro-lucas-bravo/

GitHub:  https://github.com/pedro-lucas-bravo

Academic Interests

My Ph.D. project is related to the exploration of human-swarm interactive music systems . 

The main objective is to design and implement music systems based on autonomous agents that interact with both other agents and human users; as well as understanding emergent properties from these systems and from humans engaging with them.

To achieve this goal, this project considers the development of multimodal interactive music systems modeled as swarms of autonomous agents  that can show self-organization and emergent behaviors for music performances. The research interest lies in investigating such behaviors when these systems are fully autonomous and when a user influences them during collaborative music performances, as well as deriving design insights to enable such collaboration.

The technologies relevant to this project are:

  • Sound Synthesis Engines.
  • Game Engines.
  • Extended Reality (virtual, augmented, and mixed).
  • Spatial Audio.
  • Motion Capture.

Ongoing Projects

HS-ims: A Platform for Human-Swarm Interactive Music Systems

This platform features a 3D environment for agents carrying sound synthesizers, intended for research on multi-agent systems in the sound and music interaction domain. It communicates with external controllers in any programming language to manage object logic.

More info : https://github.com/pedro-lucas-bravo/human_swarm_examples

Interactive Self-Assembly Music System

Self-assembly is a natural growth mechanism that occurs on different scales. It involves components that follow local interaction rules, leading to the formation of patterns or structures without human intervention. In this application, a self-assembly algorithm is proposed to generate music. It uses multiple pulsed oscillators embedded in cube-shaped agents in a virtual 3D space. When these units connect with each other, their oscillators synchronize, triggering regular sound events that produce musical notes whose sound dynamics change based on the size of the structures formed. We study the emergent properties of this application and how we can integrate it into a human-swarm interactive music system. The following video shows the autonomous behaviour.

This system was ported to an XR system to include user interactivity. A demonstration of this system is shown in the next video.

Interactive Sonification for 3D Swarmalators

A swarmalator is a type of self-organizing system where agents or particles interact with each other through local rules. The term "swarmalator" is a combination of "swarm," which refers to a group of agents, and "oscillator," which refers to a system that exhibits periodic behavior. In a swarmalator system, each agent has an internal oscillator that determines its behavior, and the agents interact with their neighbours, affecting each other's oscillations and leading to synchronization. This synchronization can result in collective behaviors such as coordinated motion or pattern formation. Sonic and musical properties can be explored using the parameters involved in swarmalators, leading to interesting self-organized compositions and emergent behaviors capable of interacting with humans in a synchronized environment.

Related Talk

This system was implemented in XR. The following video shows a short demonstration.

XR Human-Swarm Interactive Music System

This Interactive Music System (IMS) uses Extended Reality (XR) and Spatial Audio technologies for a multi-track looping session. Each track is represented by an "Agent," a quasi-autonomous entity embodied as a sound source in space visualized as a virtual sphere.

Related Article

 

 

Publications

  • Lindblom, Diana Saplacan; Weng, Yueh-Hsuan; Bravo, Pedro Pablo Lucas; Baselizadeh, Adel & Tørresen, Jim (2026). A Cross-Cultural Video-Based Study between Norway and Japan on Informed Consent and Disclosure Mechanisms on the Use of Social Robots in Public and Private Spaces - Users' Perspectives. In Ishii, Kazuo; Shibata, Tomohiro; Howard, Ayanna; Rossi, Silvia & Clodic, Aurélie (Ed.), Proceedings of The 35th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2026). IEEE. ISSN 9798331588656. Full text in Research Archive
  • Bravo, Pedro Pablo Lucas; Szorkovszky, Alexander; Fasciani, Stefano & Glette, Kyrre (2025). HS-ims: A Platform for Human-Swarm Interactive Music Systems. In Tei, Kenji & Zambonelli, Franco (Ed.), 2025 IEEE International Conference on Autonomic Computing and Self-Organizing Systems (ACSOS). IEEE (Institute of Electrical and Electronics Engineers). ISSN 9798331502157. doi: 10.1109/ACSOS-C66519.2025.00067. Full text in Research Archive
  • Bravo, Pedro Pablo Lucas; Fasciani, Stefano; Szorkovszky, Alexander & Glette, Kyrre (2025). An Interactive Self-Assembly Swarm Music System in Extended Reality. In Seiça, Mariana & Wirfs-Brock, Jordan (Ed.), AM '25: Proceedings of the 20th International Audio Mostly Conference. Association for Computing Machinery (ACM). ISSN 9798400720659. p. 255–269. doi: 10.1145/3771594.3771620. Full text in Research Archive
  • Høffding, Simon; Bergstrøm, Rebecca Josefine Five; Bishop, Laura; Bravo, Pedro Pablo Lucas; Burnim, Kayla & Cancino-Chacón, Carlos Eduardo [Show all 28 contributors for this article] (2025). Introducing the MusicLab Copenhagen Dataset. Music & Science. 8. doi: 10.1177/20592043241303288. Full text in Research Archive
  • Bravo, Pedro Pablo Lucas; Szorkovszky, Alexander; Fasciani, Stefano & Glette, Kyrre (2024). Self-Assembly and Synchronization: Crafting Music with Multi-Agent Embodied Oscillators. In IEEE, IEEE (Eds.), 2024 IEEE International Conference on Autonomic Computing and Self-Organizing Systems (ACSOS). IEEE (Institute of Electrical and Electronics Engineers). ISSN 9798350363876. p. 145–150. doi: 10.1109/ACSOS61780.2024.00034. Full text in Research Archive
  • Bravo, Pedro Pablo Lucas; Fasciani, Stefano & Glette, Kyrre (2024). Csound vs. ChucK: Sound Generation for XR Multi-Agent Audio Systems in the Meta Quest 3 Using the Unity Game Engine, Proceedings of the Sound and Music Computing Conference 2024. SMC Network. ISSN 9789893520758. doi: 10.5281/zenodo.14339046. Full text in Research Archive
  • Bravo, Pedro Pablo Lucas; Fasciani, Stefano; Szorkovszky, Alexander & Glette, Kyrre (2024). Interactive Sonification of 3D Swarmalators, Proceedings of the International Conference on New Interfaces for Musical Expression. NIME. p. 252–260. doi: 10.5281/zenodo.13904846. Full text in Research Archive
  • Bravo, Pedro Pablo Lucas & Fasciani, Stefano (2023). A Human-Agents Music Performance System in an Extended Reality Environment. In Ortiz, Miguel & Marquez-Borbon, Adnan (Ed.), Proceedings of the International Conference on New Interfaces for Musical Expression. Universidad Autónoma Metropolitana. p. 10–20. doi: 10.5281/zenodo.11189090. Full text in Research Archive
  • Bravo, Pedro Pablo Lucas & Glette, Kyrre (2023). Human-Swarm Interactive Music Systems: Design, Algorithms, Technologies, and Evaluation. In Kitahara, Tetsuro; Aramaki, Mitsuko; Kronland-Martinet, Richard & Ystad, Sølvi (Ed.), Proceedings of the 16th International Symposium on Computer Music Multidisciplinary Research. Zenodo. ISSN 9791097498047. p. 347–358. doi: 10.5281/zenodo.10113081. Full text in Research Archive
  • Bravo, Pedro Pablo Lucas & Peláez, Enrique (2019). A Granular Synthesis Strategy Based on Musical Harmony Theory Through a Fuzzy Logic Approach. IEEE Xplore Digital Library. doi: 10.1109/LA-CCI47412.2019.9036760. Full text in Research Archive
  • Bravo, Pedro Pablo Lucas (2019). AuSynthAR: A simple low-cost modular synthesizer based on Augmented Reality. Proceedings of the International Conference on New Interfaces for Musical Expression. ISSN 2220-4792. doi: 10.5281/zenodo.3673011. Full text in Research Archive
  • Bravo, Pedro Pablo Lucas (2019). A MIDI Controller Mapper for the Built-in Audio Mixer in the Unity Game Engine. Proceedings of the International Conference on New Interfaces for Musical Expression. ISSN 2220-4792. doi: 10.5281/zenodo.3673009. Full text in Research Archive
  • Bravo, Pedro Pablo Lucas; Loayza, Kleber & Peláez, Enrique (2018). A Distributed Control of Movements and Fuzzy Logic-Based Task Allocation for a Swarm of Autonomous Agents. IEEE Xplore Digital Library. doi: 10.1109/FUZZ-IEEE.2018.8491460. Full text in Research Archive
  • Bravo, Pedro Pablo Lucas; Vaca, David; Domínguez, Federico & Ochoa, Xavier (2018). Virtual Circuits: An Augmented Reality Circuit Simulator for Engineering Students. IEEE Xplore Digital Library. doi: 10.1109/ICALT.2018.00097. Full text in Research Archive
  • Loayza, kleber; Bravo, Pedro Pablo Lucas & Peláez, Enrique (2017). A centralized control of movements using a collision avoidance algorithm for a swarm of autonomous agents. IEEE Xplore Digital Library. doi: 10.1109/ETCM.2017.8247496. Full text in Research Archive
  • Bravo, Pedro Pablo Lucas; Astudillo, Efraín & Peláez, Enrique (2016). Human–Machine Musical Composition in Real-Time Based on Emotions Through a Fuzzy Logic Approach. In Nedjah, Nadia (Eds.), Designing with Computational Intelligence. Springer Publishing Company. ISSN 9783319447353. doi: 10.1007/978-3-319-44735-3_8. Full text in Research Archive
  • Bravo, Pedro Pablo Lucas; Astudillo, Efraín & Peláez, Enrique (2015). Human-machine musical composition in real-time based on emotions through a fuzzy logic approach. IEEE Xplore Digital Library. doi: 10.1109/LA-CCI.2015.7435963. Full text in Research Archive
  • Astudillo, Efraín; Bravo, Pedro Pablo Lucas & Peláez, Enrique (2015). Adquisición del Conocimiento en el Proceso de Composición Musical en Base a Técnicas de Inteligencia Artificial. In Gomez, Omar S. (Eds.), XI Jornadas Iberoamericanas de Ingenieria de Software e Ingenieria del Conocimiento 2015. Curran Associates, Inc.. ISSN 9781510802087. Full text in Research Archive

View all works in NVA

  • Bravo, Pedro Pablo Lucas (2024). Self-Assembly and Synchronization: Crafting Music with Multi-Agent Embodied Oscillators. Full text in Research Archive
  • Bravo, Pedro Pablo Lucas (2024). Csound vs. ChucK: Sound Generation for XR Multi-Agent Audio Systems in the Meta Quest 3 using the Unity Game Engine. Full text in Research Archive
  • Bravo, Pedro Pablo Lucas (2024). Interactive Sonification of 3D Swarmalators. Full text in Research Archive
  • Bravo, Pedro Pablo Lucas (2023). A Human-Agents Music Performance System in an Extended Reality Environment. Full text in Research Archive
  • Bravo, Pedro Pablo Lucas (2023). Sonic Explorations for 3D Swarmalators. Full text in Research Archive
  • Bravo, Pedro Pablo Lucas (2023). Human-Swarm Interactive Music Systems: Design, Algorithms, Technologies, and Evaluation. Full text in Research Archive
  • Bravo, Pedro Pablo Lucas (2026). Human-Swarm Interactive Music Systems: Exploring Collaborative Sonic Creation Between Humans and Autonomous Agents. Universitetet i Oslo. Full text in Research Archive

View all works in NVA

Published Apr. 18, 2023 2:38 PM - Last modified Mar. 4, 2026 3:40 PM