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Sustainable Development Goal 4 (SDG 4) from United Nations refers to the inclusion and quality of education. This implies providing equal access to all levels of education. The main focus has been on inclusion and accessibility through universal design with a focus on disabilities. We wish to explore the role of inclusion in human-computer interaction (HCI) of digital learning environments with equal access and rights to participate in design and use with a broad focus on disabilities, i.e., inclusion throughout the design process, for learners of all ages, in situations of learning and knowledge development. Digital learning environments are tools employed in educational institutions (from schools to higher education) for teaching and learning purposes, but also in workplaces, edutainment, and e-commerce to support non-routine tasks and complex problem solving. More specifically we ask for positions papers representing different viewpoints on inclusion in education through issues, methods and stories obtained from design experiences and/or from empirical studies in use of digital learning environments, hoping to recruit a diverse group of participants, presenting and discussing examples of failures and/or successes of inclusion in education with technology.