Nettsider med emneord «education»

Visualization of educational data at the school level before the DHIS2-based EMIS.
Publisert 25. sep. 2023 15:08

Many children who attend school are not learning due to a lack of resources such as food, water, chairs, books, paper, pencils, and qualified teachers. Do you want to help improve education data use with innovative digital solutions and facilitate better and equitable utilization of education sector resources?

Bildet kan inneholde: tekst, font, papir.
Publisert 6. okt. 2020 08:14

There are 31 million girls of primary school age not in school. Seventeen million of these girls will probably never attend school in their lifetimes. Many of the pupils that do attend school are still not learning due to lack of resources such as food, water, chairs, books, paper, and pencils. 

Do you want to help improve education data use with innovative mobile solutions and Apps to facilitate evidence-based decision-making and better utilization of scarce education resources in low income countries?

Publisert 23. mai 2018 10:19

Sustainable Development Goal 4 (SDG 4) from United Nations refers to the inclusion and quality of education. This implies providing equal access to all levels of education. The main focus has been on inclusion and accessibility through universal design with a focus on disabilities. We wish to explore the role of inclusion in human-computer interaction (HCI) of digital learning environments with equal access and rights to participate in design and use with a broad focus on disabilities, i.e., inclusion throughout the design process, for learners of all ages, in situations of learning and knowledge development. Digital learning environments are tools employed in educational institutions (from schools to higher education) for teaching and learning purposes, but also in workplaces, edutainment, and e-commerce to support non-routine tasks and complex problem solving. More specifically we ask for positions papers representing different viewpoints on inclusion in education through issues, methods and stories obtained from design experiences and/or from empirical studies in use of digital learning environments, hoping to recruit a diverse group of participants, presenting and discussing examples of failures and/or successes of inclusion in education with technology.

Publisert 4. nov. 2010 14:03