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Culén, Alma Leora; Junge, Ines Petra; Stevens, Nicholas Sebastian & Gaver, William
(2023).
Plurishop – a workshop-based method for transitions design .
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Prillard, Ophelia; Karahasanovic, Amela & Culén, Alma Leora
(2023).
Sustainability driven MAAS for Rural areas.
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Karahasanovic, Amela; Osterberg, Linda Elisabet & Culén, Alma Leora
(2022).
Sustainable tourism and mobility in rural Norway.
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Culén, Alma Leora & Stevens, Nicholas Sebastian
(2022).
Exploring Difference Between Traditional and Transition Design Postures .
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Culén, Alma Leora & Stevens, Nicholas Sebastian
(2022).
A Paradigm Change: Introducing Transition Design to Interaction Design Students.
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Culén, Alma Leora
(2021).
Learning Transition Design by Making: a Speculative and Critical Approach.
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Karahasanovic, Amela & Culén, Alma Leora
(2021).
A Service-Dominant Logic based framework for teaching innovation in HCI.
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Børsting, Jorun & Culén, Alma Leora
(2019).
SlowBreath: First-Person Research for Self-Management of Myalgic Encephalomyelitis .
Vis sammendrag
This paper gives an account of a first-person research and sensory experiences of a researcher making an artefact called SlowBreath. SlowBreath is an interactive cushion featuring heath and warmth, combined with meditative, relaxing, rhythmical vibrations. It is intended as a tool that supports energy balancing, a critical component of self-management for those with Myalgic Encephalomyelitis (ME). In contrast to approaches that focus on users’ needs, the researcher has designed the artefact by exploring different combinations and dynamics of materials, forms, and computational expressions, guided by own aesthetic judgments, focusing primarily on meditative and bodily experiences generated when using SlowBreath. Only when the researcher was satisfied with experiences, people with ME were to use SlowBreath for energy balancing, and minimizing of sensory input, to reduce the chances for illness-specific over-exertion, that can have a negative impact on their health, i.e., further research with users focused on the use, not design.
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Culén, Alma Leora & Børsting, Jorun
(2019).
Community Involvement in Social Innovation for Health.
Vis sammendrag
Many communities, on and off-line, are engaged in communication and exchange regarding challenges concerning their health. Sometimes, their health conditions are chronic, long-term, or still, a scientific challenge in terms of understanding their causes, as is the case with Myalgic Encephalomyelitis (ME) - a condition that reduces normal functioning by at least 50%, and for which self-management is the most frequent approach to symptoms containment. For many such communities, digital solutions are limited, insufficient or inadequate, as tech firms that develop such solutions are un-incentivized (at the design phase) to learn the socio-cultural terrains of where they deploy their technological tools. However, there is a growing tendency to include and activate communities in design and co-design for social innovation in general, and for health in particular.
We base our position (and interest in this workshop) on our research and experiences from the fieldwork with ME communities, including the ME patient association, youth association, and communities providing support to those with ME.
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Srivastava, Swati & Culén, Alma Leora
(2018).
Transition‐oriented Futuring: Integrated Design for Decreased Consumption amongst Millennials.
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Culén, Alma Leora & Katie, Coughlin
(2018).
Exhibiting Speculative Installations Concerned with Current Social Issues at Events for Children.
Vis sammendrag
This paper is concerned with installations as a mode to engage children and youth in discussion of current, serious issues that affect the world we live in. We use critical and speculative approach in design of installations. These installations are made possible through cross-sectional collaboration between a children’s museum and academic research and design. The collaboration has been built over a long period, nearing its 12th anniversary. We consider it to be a sustainable cross-sectional practice, delivering fresh content to the city’s youngest (4-15 years of age) every fall. Over 30 collaborative projects have been implemented so far, and only a portion of them are interactive installations of the kind we address in this paper. They represent work at the intersection between technology, art, design and, as we try to communicate in this paper, society. This paper describes our theoretical and practical approach, grounded in Research through Design. The installations cater to families as the audience, thus, also include parents as active participants and as helpers to their children to understand and interpret activities and provoke reflections on matters of concern, such as immigration policies, city violence, sustainability and the like. Two installations are chosen to illustrate our approach. The first one uses a dystopian scenario, where the Earth is increasingly polluted and outbreaks of violence and terror are an everyday occurrence. However, it is possible to relocate from Earth to the beautiful planet Axzaylia, but only if a person’s DNA is deemed acceptable by a computer system. The second installation focuses on climate changes and how the children can understand them and further work with this understanding. Together, the installations illustrate opportunities for Human-Computer Interaction design to, through speculative and provocative design, engage children in political and civic issues and move from matters of children’s needs (neither installation is utilitarian or needs oriented in any way) to matters of concern to their future.
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Culén, Alma Leora & Stuedahl, Dagny
(2017).
Temporalities of engagement in design for public spaces.
ID&A Interaction design & architecture(s).
ISSN 1826-9745.
s. 113–117.
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Culén, Alma Leora & Stuedahl, Dagny
(2017).
Preface 'Temporalities of Engagement: challenges of co-design in public spaces'.
ID&A Interaction design & architecture(s).
ISSN 1826-9745.
34,
s. 113–117.
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Culén, Alma Leora & Galewicz, Oskar
(2017).
Smart Skating Spaces for Smart Cities.
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Culén, Alma Leora; Zivkovic, Masa & Barisa, Borisa
(2017).
Emigrate to Axzaliya, Speculative design exhibit.
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Pandey, Sumit & Culén, Alma Leora
(2017).
Hearsay: Speculative Exploration of Intelligent Voice Based Interfaces.
Vis sammendrag
In this paper, we present a reflective visual account
of the process and outcome from a speculative
research through design project – Hearsay.
Through this account we unpack and present the
conceptual, technical and material explorations that
guided our design process. Further, using this
mode of reflective visual articulation, we
contribute to interaction design research by
highlighting potential possibilities and
problematics for design within the emergent space
of intelligent voice based interfaces.
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Culén, Alma Leora & Gasparini, Andrea A.
(2016).
Design Thinking Processes: Card Methodologies for Non-designers.
I Minaříková, Pavla & Zbiejczuk Suchá, Ladislava (Red.),
Librarians as Designers: Case Studies on Improvement of Library Services.
MUNI Press.
ISSN 978-80-210-8360-8.
s. 71–83.
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Culén, Alma Leora & Pandey, Sumit
(2016).
Share Infinity Oslo.
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Culén, Alma Leora; Murad, Hani & Stuedahl, Dagny
(2016).
Temporalities and Spaces for Youth Engagement in Co-Creative Activities.
I Fjeld, Morten & Bødker, Susanne (Red.),
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, NordiCHI '16.
Association for Computing Machinery (ACM).
ISSN 978-1-4503-4763-1.
doi:
10.1145/2971485.2987683.
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Culén, Alma Leora; Srivastava, Swati & Pandey, Sumit
(2016).
Temporalities and Spaces for Engagement in Design Activities.