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Gunnar Rye Bergersen

Førsteamanuensis - Software engineering
Bilde av Gunnar Rye Bergersen
Mobiltelefon 90721202
Rom 10163
Brukernavn
Besøksadresse Ole-Johan Dahl's house
Postadresse Postboks 1080 Blindern 0316 Oslo

[See my English webpage for full details and more recent updates]

  • forsker på kompetanse hos IT utviklere, samt faktorer som medfører at utviklere lykkes ute i industrien
  • underviser i kursene IN1030, IN2000, og IN5140, samt i temaer som er knyttet til kvantitativ forskningsmetode og industripraksis
  • veileder fortrinnsvis studenter med masteroppgaver som har en empirisk evaluering av en intervensjon (f.eks. et system, program, prosess, metode eller praksis) som man ønsker å finne ut om er bedre enn det man hadde før 

Jeg har tidligere jobbet mange år i næringslivet i forskjellige roller, herunder i flere oppstartsselskaper. Jeg programmerer i hovedsak i R, noe som er mye brukt programmeringsspråk innen psykometri (måling av evner) og utdanningsforskning (måling av kunnskap). 

Emneord: Skill, Expertise, Competence, Programming, Teamwork, Measurement, Empirical Research Methods

Publikasjoner

  • Stray, Viktoria; Moe, Nils Brede; Bergersen, Gunnar R. & Kirkerud, Jeanette (2024). Behavioral Aspects of Agile Software Development: A Case Study on Meeting Practices. I Bui, Tung X. (Red.), Proceedings of the 57th Hawaii International Conference on System Sciences. The Hawaii International Conference on System Sciences (HICSS). ISSN 9780998133171. s. 7720–7729. doi: 10.24251/HICSS.2023.926. Fulltekst i vitenarkiv
  • Kobialka, Paul; Pferscher, Andrea; Bergersen, Gunnar R.; Johnsen, Einar Broch & Tarifa, Silvia Lizeth Tapia (2024). Stochastic Games for User Journeys. Lecture Notes in Computer Science (LNCS). ISSN 0302-9743. 14934. doi: 10.1007/978-3-031-71177-0_12. Fulltekst i vitenarkiv
  • Kobialka, Paul; Tarifa, Silvia Lizeth Tapia; Bergersen, Gunnar R. & Johnsen, Einar Broch (2024). User journey games: automating user-centric analysis. Software and Systems Modeling (SoSyM). ISSN 1619-1366. doi: 10.1007/s10270-024-01148-2. Fulltekst i vitenarkiv
  • Kobialka, Paul; Schlatte, Rudolf; Bergersen, Gunnar R.; Johnsen, Einar Broch & Tarifa, Silvia Lizeth Tapia (2024). Simulating User Journeys with Active Objects. Lecture Notes in Computer Science (LNCS). ISSN 0302-9743. 14360, s. 199–225. doi: 10.1007/978-3-031-51060-1_8. Fulltekst i vitenarkiv
  • Sjøberg, Dag & Bergersen, Gunnar Rye (2023). Improving the Reporting of Threats to Construct Validity. I Babar, Muhammad Ali (Red.), EASE '23: Proceedings of the 27th International Conference on Evaluation and Assessment in Software Engineering. Association for Computing Machinery (ACM). ISSN 9798400700446. doi: 10.1145/3593434.3593449. Fulltekst i vitenarkiv
  • Sjøberg, Dag & Bergersen, Gunnar Rye (2022). Construct Validity in Software Engineering. IEEE Transactions on Software Engineering. ISSN 0098-5589. 49(3), s. 1374–1396. doi: 10.1109/TSE.2022.3176725. Fulltekst i vitenarkiv
  • Kobialka, Paul; Tarifa, Silvia Lizeth Tapia; Bergersen, Gunnar R. & Johnsen, Einar Broch (2022). Weighted Games for User Journeys. Lecture Notes in Computer Science (LNCS). ISSN 0302-9743. 13550, s. 253–270. doi: 10.1007/978-3-031-17108-6_16. Fulltekst i vitenarkiv
  • Gjelsten, Børge Kile; Bergersen, Gunnar R.; Sjøberg, Dag & Cutts, Quintin (2021). No Gender Difference in CS1 Grade for Students with Programming from High School: An Exploratory Study, Koli Calling '21: Proceedings of the 21st Koli Calling International Conference on Computing Education Research. ACM Digital Library. ISSN 9781450384889. doi: 10.1145/3488042.3488071. Fulltekst i vitenarkiv
  • Jørgensen, Magne; Bergersen, Gunnar R. & Liestøl, Knut (2021). Relations between Effort Estimates, Skill Indicators, and Measured Programming Skill. IEEE Transactions on Software Engineering. ISSN 0098-5589. 47(12), s. 2892–2906. doi: 10.1109/TSE.2020.2973638. Fulltekst i vitenarkiv
  • Jørgensen, Magne; Bergersen, Gunnar & Liestøl, Knut (2020). Relations Between Effort Estimates, Skill Indicators, and Measured Programming Skill. IEEE Transactions on Software Engineering. ISSN 0098-5589. Fulltekst i vitenarkiv
  • Lindsjørn, Yngve; Bergersen, Gunnar R.; Dingsøyr, Torgeir & Sjøberg, Dag (2018). Teamwork Quality and Team Performance: Exploring Differences Between Small and Large Agile Projects. I Garbajosa, Juan; Wang, Xiaofeng & Aguiar, Ademar (Red.), Agile Processes in Software Engineering and Extreme Programming, 19th International Conference, XP 2018, Proceedings. Springer. ISSN 9783319916019. s. 267–274. doi: 10.1007/978-3-319-91602-6_19. Fulltekst i vitenarkiv
  • Feldt, robert; Zimmermann, Thomas; Bergersen, Gunnar R.; Falessi, Davide; Jedlitschka, Andreas & Juristo, Natalia [Vis alle 12 forfattere av denne artikkelen] (2018). Four commentaries on the use of students and professionals in empirical software engineering experiments. Empirical Software Engineering. ISSN 1382-3256. 23(6), s. 3801–3820. doi: 10.1007/s10664-018-9655-0. Fulltekst i vitenarkiv
  • Stray, Viktoria; Moe, Nils Brede & Bergersen, Gunnar R. (2017). Are Daily Stand-up Meetings Valuable? A Survey of Developers in Software Teams. I Baumeister, Hubert; Lichter, Horst & Riebisch, Matthias (Red.), Agile Processes in Software Engineering and Extreme Programming, 18th International Conference, XP 2017, Cologne, Germany, May 22-26, 2017, Proceedings. Springer. ISSN 9783319576336. s. 274–281. doi: 10.1007/978-3-319-57633-6_20. Fulltekst i vitenarkiv
  • Lindsjørn, Yngve; Sjøberg, Dag; Dingsøyr, Torgeir; Bergersen, Gunnar R. & Dybå, Tore (2016). Teamwork Quality and Project Success in Software Development: A Survey of Agile Development Teams. Journal of Systems and Software. ISSN 0164-1212. 122, s. 274–286. doi: 10.1016/j.jss.2016.09.028. Fulltekst i vitenarkiv
  • Dybå, Tore; Bergersen, Gunnar R. & Sjøberg, Dag (2016). Evidence-Based Software Engineering. I Menzies, Tim; Williams, Laurie & Zimmermann, Thomas D. (Red.), Perspectives on Data Science for Software Engineering. Elsevier. ISSN 9780128042069. s. 149–153. doi: 10.1016/B978-0-12-804206-9.00029-5. Fulltekst i vitenarkiv
  • Sjøberg, Dag; Bergersen, Gunnar R. & Dybå, Tore (2016). Why Theory Matters. I Menzies, Tim; Williams, Laurie & Zimmermann, Thomas D. (Red.), Perspectives on Data Science for Software Engineering. Elsevier. ISSN 9780128042069. s. 29–33. doi: 10.1016/B978-0-12-804206-9.00006-4. Fulltekst i vitenarkiv
  • Bergersen, Gunnar R.; Sjøberg, Dag & Dybå, Tore (2014). Construction and Validation of an Instrument for Measuring Programming Skill. IEEE Transactions on Software Engineering. ISSN 0098-5589. 40(12), s. 1163–1184. doi: 10.1109/TSE.2014.2348997. Fulltekst i vitenarkiv
  • Bergersen, Gunnar R. & Sjøberg, Dag (2012). Evaluating Methods and Technologies in Software Engineering with Respect to Developers’ Skill Level. I Mendes, Emilia & Genero, Marcela (Red.), Proceedings, 16th International Conference on Evaluation and Assessment in Software Engineering. IET Research Journals. ISSN 9781849195416. s. 101–110. Fulltekst i vitenarkiv
  • Bergersen, Gunnar; Hannay, Jo Erskine; Sjøberg, Dag; Dybå, Tore & Karahasanovic, Amela (2011). Inferring Skill from Tests of Programming Performance: Combining Time and Quality, Proceedings of International Symposium on Empirical Software Engineering and Measurement (ESEM). IEEE (Institute of Electrical and Electronics Engineers). ISSN 9781457722035. s. 305–314. doi: 10.1109/esem.2011.39. Fulltekst i vitenarkiv
  • Bergersen, Gunnar & Gustafsson, Jan-Eric (2011). Programming Skill, Knowledge, and Working Memory Among Professional Software Developers from an Investment Theory Perspective. Journal of Individual Differences. ISSN 1614-0001. 32(4), s. 201–209. doi: 10.1027/1614-0001/a000052. Fulltekst i vitenarkiv

Se alle arbeider i NVA

  • Kobialka, Paul; Pferscher, Andrea; Bergersen, Gunnar Rye; Tarifa, Silvia Lizeth Tapia & Johnsen, Einar Broch (2024). Stochastic Games for User Journeys. Fulltekst i vitenarkiv
  • Dingsøyr, Torgeir; Schneider, Phillip; Bergersen, Gunnar R. & Lindsjørn, Yngve (2024). Challenges in Understanding the Relationship between Teamwork Quality and Project Success in Large-Scale Agile Projects. Fulltekst i vitenarkiv
  • Kobialka, Paul; Schlatte, Rudolf; Bergersen, Gunnar Rye; Johnsen, Einar Broch & Tarifa, Silvia Lizeth Tapia (2023). Simulating User Journeys with Active Objects. Fulltekst i vitenarkiv
  • Bergersen, Gunnar R. & Sjøberg, Dag Ingar Kondrup (2023). Education of software developers in a fast-growing job market: Giving more students with "non-standard" backgrounds an opportunity. Fulltekst i vitenarkiv
  • Røise, Martin Braathen & Bergersen, Gunnar R. (2023). Mener de har funnet løsningen på kompetansekrisen: – Dette kommer til å eksplodere. [Journal]. Digi.no. Fulltekst i vitenarkiv
  • Kobialka, Paul; Bergersen, Gunnar Rye; Tarifa, Silvia Lizeth Tapia & Johnsen, Einar Broch (2022). Weighted Games for User Journeys. Fulltekst i vitenarkiv
  • Jørgensen, Magne; Bergersen, Gunnar; Liestøl, Knut & Apel, Sven (2021). Relations Between Effort Estimates, Skill Indicators, and Measured Programming Skill (A Journal first conference publication). Fulltekst i vitenarkiv
  • Mirmotahari, Omid; Bergersen, Gunnar Rye; Berg, Yngvar; Bråthen, Kristin & Eliassen, Kristin Broch (2019). Framework for Pupil-to-Student Transition, Learning Environment and Semester Start for First-Year Students. I Pappas, Ilias; Mikalef, Patrick; Dwivedi, Yogesh K.; Jaccheri, Maria Letizia; Krogstie, John & Mäntymäki, Matti (Red.), Digital Transformation for a Sustainable Society in the 21st Century. 18th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2019, Trondheim, Norway, September 18–20, 2019, Proceedings. Springer Publishing Company. ISSN 9783030293741. s. 128–139. doi: 10.1007/978-3-030-39634-3_12. Fulltekst i vitenarkiv
  • Brombach, Harald & Bergersen, Gunnar R. (2017). Mange programmerere misliker tavleintervjuer. Men fungerer de? [Journal]. Digi.no. Fulltekst i vitenarkiv
  • Bergersen, Gunnar R. (2017). State of the art in skill testing of developers. Fulltekst i vitenarkiv
  • Bergersen, Gunnar R. (2016). Why companies fail at evaluating developers. Fulltekst i vitenarkiv
  • Tobiassen, Markus; Bergersen, Gunnar R. & Sjøberg, Dag (2016). Ser butikk i it-flauser. [Journal]. Dagens Næringsliv. Fulltekst i vitenarkiv
  • Bergersen, Gunnar R. (2016). Data science—A subjective introduction to a large topic. Fulltekst i vitenarkiv
  • Bergersen, Gunnar R. (2016). Ready for the 21st century jobs? Increasing realism, relevance, and rigour in the assessment of programming skills. Fulltekst i vitenarkiv
  • Bergersen, Gunnar R. (2015). Evaluering av utviklere og leverandører ved bruk av realistiske programmeringsoppgaver: Resultater fra forskningen. Fulltekst i vitenarkiv
  • Bergersen, Gunnar (2010). Combining time and correctness in the scoring of performance on items. Fulltekst i vitenarkiv
  • Bergersen, Gunnar & Hannay, Jo Erskine (2010). Detecting learning and fatigue effects by inspection of person-item residuals. Fulltekst i vitenarkiv
  • Sabir, Uzma; Sahay, Sundeep & Bergersen, Gunnar R. (2017). Cross-border software development of health information system: A case study on project between India and Pakistan based on open source software. Universitetet i Oslo. Fulltekst i vitenarkiv
  • Bergersen, Gunnar R.; Sjøberg, Dag & Dybå, Tore (2015). Measuring programming skill. Akademika forlag. Fulltekst i vitenarkiv

Se alle arbeider i NVA

Publisert 1. aug. 2011 14:08 - Sist endret 30. juni 2025 13:35

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